Rendering | Vue 6 Easel | Vue 6 Esprit | Vue 6 Pro Studio | Vue 6 Infinite | Vue 6 xStream |
Improved rendering speed, up to 130% | | | | | |
High amplitude micro-polygon displacement mapping | - | | | | |
One-click displacement mapping | - | | | | |
Dynamic rendertime displacement to handle extremely large "displaced" polygon counts | - | | | | |
Displacement mapping of infinite procedural terrains | - | | | | |
Dynamic geometry smoothing to avoid sharp polygonal edges | - | | | | |
Automatic camera exposure option compensates for the strong variations in illumination between noon and sunset | | | | | |
Natural film reponse | | | | | |
Post-render exposure control | | | | | |
Use an image or animation as a backdrop for your renders | - | - | - | | |
Rendering Presets | Preview, final, superior | OpenGL, preview, final, broadcast, superior, ultra, user settings | OpenGL, preview, final, broadcast, superior, ultra, user settings | OpenGL, preview, final, broadcast, superior, ultra, user settings | OpenGL, preview, final, broadcast, superior, ultra, user settings |
Render size limitation | 5 Mega Pixels | Limited by memory only | Limited by memory only | Limited by memory only | Limited by memory only |
Pictures larger than screen resolution can be rendered to screen | | | | | |
Custom render size | - | | | | |
Navigation inside the rendered picture using pan controls | | | | | |
Alpha and Z depth directly computed during the render process | - | | | | |
Ray-traced depth of field | - | - | - | | |
Hybrid 2.5D depth of field | | | | | |
Ray-traced [soft] shadows | | | | | |
Advanced soft shadow computation to produce perfectly smooth soft shadows | - | | | | |
Ray-traced [blurry] reflections and refractions | | | | | |
Blurry reflection and refraction settings for each material independently | - | | | | |
Fake [blurry] reflections using reflection maps | - | - | - | | |
AccuShadows shadow mapping technology for faster [soft] shadows | - | With LightTune | | | |
Multi pass rendering (separates renders into the different rendering components - shadow, diffuse, ambient, etc.) | - | - | - | | |
Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process... | - | - | - | | |
Per layer, per object or per material multi-pass masks (fully anti-aliased) | - | - | - | Color and alpha | Color and alpha |
Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors... | - | - | - | | |
Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file | - | - | - | | |
Full support of G-Buffer compositing information | - | - | - | | |
Store all anti-aliasing and rendering channel samples on separate G-Buffer layers | - | - | - | | |
Render occluded objects (on a per object or global basis) to render hidden parts of the scene | - | - | - | | |
Render export as RLA or RPF for advanced compositing options | - | - | - | | |
Exclude ground from Alpha map option | - | - | - | | |
Objects can be hidden from render | - | - | - | | |
Global and per-material reflection maps | - | - | - | | |
Rendering in unlimited color depth | | | | | |
Optional details in render information panel | - | - | - | | |
Panoramic rendering with adjustable rotation angle | | | | | |
Spherical panoramic rendering | - | - | - | | |
Rendering in all views (including orthogonal rendering) | - | - | - | | |
Render in views can be set to a different quality than normal rendering | - | - | - | | |
Stand alone renderer handles rendering while you work on the scene | - | | | | |
Remote stand-alone rendering via optional RenderBull | - | - | - | | |
Network rendering of animations | - | With HyperVue | | | |
Network rendering of pictures | - | With HyperVue | | | |
Rendering across hybrid network of computers | - | With HyperVue | | | |
Fail-safe HyperVue network rendering | - | With HyperVue | | | |
Maximum render nodes | - | Up to 5 with HyperVue | Up to 5 | Unlimited (through RenderCow pack expansions) | Unlimited (through RenderCow pack expansions) |
SmartCow automatic node detection and activation | - | With HyperVue | | | |
Hotplug render nodes to add/remove nodes during render | - | With HyperVue, on MacOS X only | MacOS X only | MacOS X only | MacOS X only |
NewCow automatic updating of render nodes | - | With HyperVue | | | |
Customizable command-line render launching sequence | - | - | - | | |
RenderBull optional stand alone renderer for integration in large render farms | - | - | - | | |
Render area can be temporarily disabled | | | | | |
Render blow-up option | - | - | - | | |
Geometry anti-aliasing | | | | | |
User definable geometry anti-aliasing | - | Up to 64 rays/pixel | Up to 64 rays/pixel | Up to 1024 rays/pixel | Up to 1024 rays/pixel |
HyperMipMap material anti-aliasing (including procedural materials) | - | - | - | | |
Advanced anti-aliasing strategies | | | | | |
User definable anti-aliasing strategies to optimize speed vs. Smoothness | - | - | - | | |
Optimized render memory management to allow the rendering of very large images | - | - | - | | |
Post processing to adjust color, contrast, saturation, gamma... | | | | | |
Ability to load/save independent post-processing settings | | | | | |
Create custom render effects using user-defined python callbacks | - | - | - | | |
Ability to resume an interrupted render | | | | | |
Control the rendering of Vue environments using the render settings of your 3D application | - | - | - | - | |
Render Vue content inside 3rd party application | - | - | - | - | |
Render millions of EcoSystem plants or objects directly inside your 3D application | - | - | - | - | |
Perfect blending of the objects of your 3D application in Vue environment | - | - | - | - | |
Mutual shadow casting of Vue objects on the objects of your 3D application, and vice-versa | - | - | - | - | |
Vue objects reflect the objects of your 3D application, and vice-versa | - | - | - | - | |
Perfect handling of transparency and refraction for the objects of your 3D application and Vue objects | - | - | - | - | |
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