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Komponenten

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| MXST: Maxwell Studio Ein kompletter 3D Editor zum erstellen von 3D Szenen | MXED: Maxwell Material Editor Vielseitiger physikalischer Material Editor | MXCL: Maxwell Engine Kommandozeilen kontrollierbare Render- Engine |
Shader Features - MXED re-written
- Single-Shader Material System
- Basic Layer Blending (Normal, Additive)
- Weight Mapping
- Drag & Drop functionalities
- Fresnel Reflections
- Advanced Absortion
- Spectral Dispersion
- Advanced Transmittance
- Mapped (Smooth-Color)
- Clipped (Explicit-B/W)
- Advanced Anisotropy
- Matte Material
- Bump Mapping
- Normal Mapping
- Flip X,Y and Wide Range Z support
- Sub-Surface Scattering
- Coating Layers
- Thin Film Interference / Iridescence
- Thickness Mapping
- Complex IOR Materials
Rendering Features - Hidden Objects
- Objects Hidden to Camera
incl. hidden emitters
- Merge Multiple MXI
- Harddisk Rendering
- Resume MXI
- Selective Engines
- RS0 (Preview)
- RS1 (Production>
- Simple/Advanced Tonemapping
- ISO, Burn, Gamma
- Auto Range
- Render Channels
- Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer, Shadows
- Render Layers
- Direct, Indirect, Reflections/Refraction Caustics
- Z-clip Planes
- HDR32 Render Output
Illumination Features - Advanced Illumination System
- Color+ Luminance Emitters
- Temperature Emitters (Kelvin)
- MXI/HDR Emiters
- Luminaries Presets
- Watts/Efficacy Control
- Lumens/Candela Control
- Composite Emitters
- Emitter over materials (Emitters + Basic Layers)
- Emixer: Emitter Mixer Panel (multilights)
- Realtime interactive emitters with keyframe animated intesities
- physical Sky+ Sunlight
- Skydome
- MXI/HDR Environment System
- Multi-channel control (Background, Reflection, Refraction, Illumination)
- Screen-mapping for background
- Activating channels for skydome/physical sky
Studio Features - Flexible Drag'n'Shape GUI
- Customize and save Layouts
- Switch between different layouts
- Realtime OpenGL Sky/Skydome Preview
- Realtime OpenGL Environment Preview
- Realtime OpenGL Dof Indicator
- Realtime Compass/Sun Position
- Material Browser
- Material Editor
- Material Wizard
- Drag & Drop functionalities
- Camera Autofocus
- Orthographic Rendering
- Filmback for Cameras
- UVW Projectors
- Multilevel Editing
- Group, Object, Polygon selection
- Select objects by name
- Select objects by material
- Remove unused materials
- Undo
- Selective Render Engines (RS0, RS1)
- Bounce Control for Preview Engine
- Google Earth KML Markup Support
- Command-Line Parameters Support
- Export OBJ Option
- Supported 3D Files Formats
- mxs, obj, lwo, nff, xc2, dxf, 3ds, xml, fb
Camera Optics Features - Polygonal/Circular Diaphragma
- Simulens: Diffraction, Lens Scattering, Vignetting
- Shift Lens
- Shutter Speed
- Focal Length
- F-Stop
- Dof: Depth of Field
- 3D Motion Blur
- Glare System / Aperture Diffraction
Networking Features - Autodetect Render-Nodes
- Normal/Cooperative Modes
- Batch Rendering/Render Queue
- Priority Control
- Full Monitoring
- State, Frames, SL, Target SL, Time, Resolution
- Hybrid Network Support
- Plug-ins interpret native shaders
- Plug-ins now support Matte
- Plugins
- 3dsMax
- Maya
- Cinema 4D
- LightWave
- SolidWorks
- Rhinocerous
- FormZ
- SketchUp
- Houdini
- Allplan 2006
- ArchiCAD
Für alle anderen Applikationen (Autocad, Microstation, Blender, Carrara etc.) ist es möglich die Geometrie ins Studio zu bringen mit folgenden Formaten: obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx
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