Sie befinden sich hier:  Renderer -> Maxwell Render 1.7 -> Features 

  
 

Maxwell Render 1.7 Features



Advanced Absortion
Spectral Dispersion
Advanced Transmittance
Advanced Anisotropy
Bump Mapping
Subsurface Scattering
Complex IOR Materials
Material Browser
Material Editor
Glare System / Aperture Diffraction

Komponenten

MXST: Maxwell Studio

Ein kompletter 3D Editor zum erstellen von 3D Szenen

MXED: Maxwell Material Editor

Vielseitiger physikalischer Material Editor

MXCL: Maxwell Engine

Kommandozeilen kontrollierbare Render- Engine

 


Shader Features

  • MXED re-written
  • Single-Shader Material System
    • Basic Layer Blending (Normal, Additive)
    • Weight Mapping
  • Drag & Drop functionalities
  • Fresnel Reflections
  • Advanced Absortion
    • w/ Attenuation Distance
  • Spectral Dispersion
  • Advanced Transmittance
    • Mapped (Smooth-Color)
    • Clipped (Explicit-B/W)
  • Advanced Anisotropy
    • w/ Angle Mapping
  • Matte Material
  • Bump Mapping
  • Normal Mapping
    • Flip X,Y and Wide Range Z support
  • Sub-Surface Scattering
  • Coating Layers
    • Thin Film Interference / Iridescence
    • Thickness Mapping
  • Complex IOR Materials

Rendering Features

  • Hidden Objects
    • Objects Hidden to Camera
      incl. hidden emitters
  • Merge Multiple MXI
  • Harddisk Rendering
  • Resume MXI
  • Selective Engines
    • RS0 (Preview)
    • RS1 (Production>
  • Simple/Advanced Tonemapping
    • ISO, Burn, Gamma
    • Auto Range
  • Render Channels
    • Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer, Shadows
  • Render Layers
    • Direct, Indirect, Reflections/Refraction Caustics
  • Z-clip Planes
  • HDR32 Render Output

Illumination Features

  • Advanced Illumination System
    • Color+ Luminance Emitters
    • Temperature Emitters (Kelvin)
    • MXI/HDR Emiters
    • Luminaries Presets
    • Watts/Efficacy Control
    • Lumens/Candela Control
  • Composite Emitters
    • Emitter over materials (Emitters + Basic Layers)
  • Emixer: Emitter Mixer Panel (multilights)
    • Realtime interactive emitters with keyframe animated intesities
  • physical Sky+ Sunlight
  • Skydome
  • MXI/HDR Environment System
    • Multi-channel control (Background, Reflection, Refraction, Illumination)
    • Screen-mapping for background
    • Activating channels for skydome/physical sky

Studio Features

  • Flexible Drag'n'Shape GUI
  • Customize and save Layouts
    • Switch between different layouts
  • Realtime OpenGL Sky/Skydome Preview
  • Realtime OpenGL Environment Preview
  • Realtime OpenGL Dof Indicator
  • Realtime Compass/Sun Position
  • Material Browser
    • Material Libraries
  • Material Editor
    • Material Wizard
    • Drag & Drop functionalities
  • Camera Autofocus
  • Orthographic Rendering
  • Filmback for Cameras
  • UVW Projectors
  • Multilevel Editing
    • Group, Object, Polygon selection
    • Select objects by name
    • Select objects by material
    • Remove unused materials
  • Undo
  • Selective Render Engines (RS0, RS1)
  • Bounce Control for Preview Engine
  • Google Earth KML Markup Support
  • Command-Line Parameters Support
  • Export OBJ Option
  • Supported 3D Files Formats
    • mxs, obj, lwo, nff, xc2, dxf, 3ds, xml, fb

Camera Optics Features

  • Polygonal/Circular Diaphragma
  • Simulens: Diffraction, Lens Scattering, Vignetting
  • Shift Lens
  • Shutter Speed
  • Focal Length
  • F-Stop
  • Dof: Depth of Field
  • 3D Motion Blur
  • Glare System / Aperture Diffraction

Networking Features

  • Autodetect Render-Nodes
  • Normal/Cooperative Modes
  • Batch Rendering/Render Queue
  • Priority Control
  • Full Monitoring
    • State, Frames, SL, Target SL, Time, Resolution
  • Hybrid Network Support
    • Win, OSX, Linux
  • Plug-ins interpret native shaders
  • Plug-ins now support Matte
  • Plugins
    • 3dsMax
    • Maya
    • Cinema 4D
    • LightWave
    • SolidWorks
    • Rhinocerous
    • FormZ
    • SketchUp
    • Houdini
    • Allplan 2006
    • ArchiCAD

Für alle anderen Applikationen (Autocad, Microstation, Blender, Carrara etc.) ist es möglich die Geometrie ins Studio zu bringen mit folgenden Formaten: obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx

  

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