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Sie befinden sich hier: Trainings Material -> Vue Linie -> Plant Creation 2
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Advanced Custom Plant Creation 2
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Zeit Ihre Vue Landschaftsdateien auf ein neues Level anzuheben.
In Advanced Custom Plant Creation 2, zeigt Ihenen Instructor Nicholas Pellegrino die geheimen Kniffe um unglaubliche Pflanzen in Photoshop und Vue zu erschaffen.
Über 6 Stunden Vue und Photoshop Training.
Lernen Sie, wie man Bilder erstellt, Vue Szenen Templates kreiert und diese schnell und einfach miteinander verknüpft.
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Dieses Training erhält verschiedene Begleit-Dateien welche Sie benutzen können, während Sie dem Traning folgen. Sie erhalten außerdem Bonus Content, um Sie Ihren Templates hinzuzufügen und Ihre Szenen aufzupeppen.
Inklusive ist auch ein hoch detailiertes HTML Menu mit Links zu weiterführenden Seiten und mehr. Klicken Sie auf das Bild am unteren Rand um ins Menu zu gelangen. Einige Links werden nicht funktionieren, da Sie auf Dateien verweisen die unmittelbar zum Training gehören. Trotzdem wurden Sie nicht aus dem Menu entfernt um Ihnen einen vollständigen Überblick über alle Features zu liefern.
Bitte beachten Sie, dass die Renderbeispiele die diesem Produkt beigefügt sind im BMP und nicht im JPG Format vorliegen.
Themen auf dieser CD Rom:
The Leaf Design Process - Template Vein Layers
- Using and Changing the Color Layers
- Creating Leaf Shapes
- Customizing Leaf Edge Color and Depth
- Center Stem Depth
- Creating Leaf Clip Maps
Branch Concepts and Design - Designing Branch Layers
- Modifying Branches
- Creating Side Branches
- Painting Branch Connection Details
- Adjusting Branch Thickness with Layer Styles
- Refining Pixels for Branch Clip Maps
- Simple Branch Colorization and Detail
- Advanced Branch Detailing
- Blending Texture Maps and Removing Seams
- Saving Leaf and Branch, Color and Alpha Maps
Compiling the Main Branch - Setting Up the Atmosphere and Environment
- Creating Branch Objects and Materials
- Adjusting the Render Options
- Creating the Main Leaf Object
- Fixing Transparency Render Errors
- Reducing Perspective with Camera Focal Settings
- Designing the Branch Leaf Structure
- Single Operation Global Leaf Sizing
- Refining Leaf Structures
- Designing Stem Layers
- Adding Stems to Template Sets
- Using Functions to Modify Stem Color
- Rendering Scene Templates and Viewing Alpha Maps
- Sampling Leaf Color for Background Template Images
- Color Map Background Layers
- Global Leaf Color Variation Materials
- Rendering Templates for Color Maps
Assembling Branch Groups - Modifying Branch Set Scenes to Create Group Scenes
- Designing Leaf Groups
- Adjusting the Render Options
- Rendering and Analyzing the Image Output
- Creating Complex Group Templates
- Inspecting Vegetation Species for Comparison
- Editing Plants for Custom Maps
- Creating Leaf Materials and Applying Template Renders
- Adjusting the Plant Vegetation Hooking Point
- Fine Tuning the Atmosphere and Plant Species
- Changing Leaf Colors and Solidgrowth Variations
- Transferring Leaf Materials to Other Plant Species
- Matching Bark Materials to Custom Branch Images
Adding Flower Groups - Creating the Main Flower Object Plane
- Creating Flower Template Materials
- Designing Flower Groups for Scene Templates
- Creating the Plant Species Material
- Fine Tuning Atmospheres and Flower Image Map Color
- Adding More Depth to Tree Species
- Using Metablobs to Create Flower Objects
- Applying Flower Materials to Metablob Objects
- Creating Flower Ecosystems
Double Sided Leaves - Editing Plant Species for Double Sided Leaves
- Creating Front Side Leaf Materials
- Adjusting Plant Species Shape to Fit Image Maps
- Creating Back Side Leaf Materials
- Using Double Sided Leaf Materials on Other Species
- Designing Back Side Maps for Leaf Set Templates
- Modifying Template for Back Side Leaves
- Switching Overlapping Leaves in Template Set
- Setting up Group Templates for Double Sided Leaves
- Manipulating Rendered Leaf Sets
- Creating Double Sided Leaf Materials for Tree Species
Advanced Leaf Bump Design - Creating Complex Leaf Shapes
- Matching Leaf Shapes to Vein Layers
- Creating Leaf Edge Bump
- Erasing Excess Depth from Shape Layers
- Balancing Leaf Center Curvature
- Creating Medium Depth Background Layers
- Shading Stem Depth
- Painting Intensified Depth Layers
- Making Edge Depth More Realistic
- Creating New Custom Stems and Veins
Finalizing Specialized Image Maps - Modifying Leaf Color for Double Sided Leaves
- Using Bump Stems for Color Maps
- Adjusting Stem and Vein Layer Styles
- Adding Color Variations to Edges and Features
- Creating the Clip (Alpha) Map
- Modifying Bump Maps for Double Sided Leaves
- Designing Backlight and Highlight (Specular) Maps
- Creating Branch Bump Maps
Rendering with Templates / Linking Maps to Materials - Global Leaf Variations with Turbulence Nodes
- Creating Bump Maps for Front Side Leaves
- Creating Highlight and Backlight Maps
- Rendering Leaf Group Template Image Maps
- Creating Front Color and Alpha Map Materials
- Setting up Bump and Highlight Maps
- Adding Fine Details to Bump Materials
- Advanced Color Backlighting
- Creating Materials for Back Leaves
- Rendering and Analyzing Materials
- Global Leaf Colorization Node Setup
- Fixing Over Saturated Colors
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